![]() ![]() If one grabs you, shock it, and just keep zooming along. Originally posted by Syke-1:The leviathans were a non issue for me with the shock ability of the sea truck. I thought I had the mk3 depth, turns out I was only using mk2. If i want to be honest, id love to have the BZ toys in SN1, i wouldnt mind using the seatruck instead of the cyclops and the seamoth, though the teleporter module would give you shortcuts that were not intended in the base game. All the rest of the modules are optional, but not needed, or in some cases, they are a detriment. In my experience through a half playthrough last summer and a full one now with 1.0 out, you should run the seatruck with one storage module, 2 storage modules if you are the hoarder type, and somehow get to the dryland with the prawn. ![]() I carried the docking module with the prawn around the whole game for no reason, like i said its best on dry land, especially for the 4 ion cube piles i could find to mine with the drill arm. Ive been to the depest point, at the very entrance with the fully upgraded seatruck, no problems with depth, in fact i dont get the diff between the prawn 1100m and 1000m max depth of the seatruck. The iceworms don't do much at all to the prawn. ![]() I agree the prawn shouldn't have been in game, the seatruck should've been able to go deeper, and I agree it massively outperformed the snowfox. Originally posted by Geck0:was depth not an issue though? I 86'd the one further up, but past 650m I was taking damage too frequently to manage. ![]()
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